Welcome.
Hi everyone, welcome to my new portfolio site! Please feel free to check out my work and let me know what you think. Sorry for some of the non-sense on the page. It's still a work in progress. Thanks!
Learn more about me or contact me if you want to hire me for your next project.
Creative Ideas
From concept to game, I strive to show my originality and creativity through every line and color I display. I try to inject and portray life and personality in all of my work.
A Motivated Team Player
Through my years of experience working as QA and developing art for games, I have learned that commnication with teammates and determination to succeed are necessary to meeting goals and milestones. I enjoy giving, and more importantly, hearing critiques.
All-Rounder
Design and detail are elements I admire. QA, UI Art, Game Design... these are all things I enjoy. I take pride in knowing various positions in game development and having the ability to participate in each one.
Growing up with a pencil and sketchbook in hand, my artistic roots began in 2d sketching. From there, my education and enthusiasm for 2d art gave me a chance to carry my skills into the digital medium. I can create a variety of 2D assets such as illustrated splash screens and sprite animations.
I possess the skillset to model, UV, and texture organic and inorganic assets. From characters and creatures to buildings and environments, I can create the art you need. I am knowledgable in 3D packages such as Maya, 3DS Max, and XSI.
Creating User Interface elements such as buttons, icons, and menus is something I am very familiar with. UI mockups, logo creation, and information architecture are development processes
Alongside 2D and 3D software knowledge, I also possess skills in non-linear video editing, compositing, and photo-manipulation. I am well versed in programs such as Adobe Premiere, Final Cut Pro, and Sony Vegas. I also have knowledge in software packages such as After Effects and Illustrator.